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Using Unity for Scientific Visualization as a Course-Based Undergraduate Research Experience
DescriptionWe have developed a series of course-based undergraduate research experiences for students integrated into curriculum centered around the use of 3D visualization. One project involves the creation and use of a volumetric renderer for hyperstack images, paired with a project in confocal microscopy. Students have developed and tested tools for confocal microscopy visualization across headset based and CAVE based VR platforms. Two applications of the tool are presented: a rendering of Drosophila primordial germ cells coupled with automated detection and counting, and a database in development of 3D renderings of pollen grains. Another project involves the development and testing of point cloud renderers. Student work has focused on performance testing and enhancement across a range of 2D and 3D hardware, including native Quest apps. Through the process, students are introduced to scientific visualization concepts, while gaining practical experience with programming, software engineering, graphics, shader programming, and cross-platform design.
Event Type
Workshop
TimeMonday, 13 November 20232:45pm - 3pm MST
Location607
Tags
Education
State of the Practice
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