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Author

Natalya Tatarchuk
Biography
Natalya Tatarchuk (@mirror2mask) is a graphics engineer and a rendering enthusiast at heart, currently serving as Chief Technology Officer at Activision Publishing. Prior to her current position, she drove the state-of-the-art rendering technology, graphics performance, and character content creation as a Distinguished Technical Fellow and Chief Architect, VP, Wētā Tools at Unity. Before leading the Graphics team at Unity as VP of Graphics for the Unity Editor and Engine, she was a AAA games developer, working on innovative cross-platform rendering engine and game graphics for Bungie’s Destiny franchise, as well as the Halo series, including Halo: ODST and Halo: Reach.
Presentations
Course
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Games
Geometry
Machine Learning
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday
Course
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
AI
Games
Geometry
Machine Learning
Real-Time
Rendering
Full Conference
Full Conference Supporter
Virtual Access
Exhibitor Full Conference
Tuesday