Author
Sheldon Andrews

Biography
I am a professor of software and IT engineering at the École de technologie supérieure, and visit professor at Roblox Research. My research interests include real-time physics simulation, simulation of articulated mechanisms, 3D character animation, human motion synthesis and motion capture, computational contact mechanics, and measurement based modelling for virtual environments.
Presentations
Papers Fast Forward
Production & Animation
Research & Education
Livestreamed
Recorded
Animation/Simulation
Artificial Intelligence/Machine Learning
Image Processing
Modeling
Rendering
Video
Virtual Reality
FC
FCS
V
VS
E
EFC
EE